Lz-Léo • Moderador •
Mensagens : 197 UP'Coins : 503 Cash Maker : 0 Data de inscrição : 15/02/2010
| Assunto: Tela de Loading.... Qua Fev 17, 2010 10:10 am | |
| Yo pessoal!!! Vim Trazer um script que aparece a tela de loading! eh soh colocar essa imagem na pasta Title do seu projeto com o nome loadingScript:- Spoiler:
- Código:
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#============================================================================= # ** SG Loading Screen #============================================================================= # sandgolem # Version 1 # 20.05.06 #============================================================================= # # To check for updates or find more scripts, visit: # http://www.gamebaker.com/rmxp/scripts/ # # This script requires more instructions, please see them at site above. # If changing bar width, also change the formula for the bar color. # # Have problems? You can leave me a message at: # http://www.gamebaker.com/users/sandgolem # #=============================================================================
class Window_SGLoad < Window SG_LoadWaits = 13 # 13 is default SG_BarWidth = 198 SG_BarHeight = 10 def initialize super self.x = 303 - (SG_BarWidth / 2) self.y = 330 self.width = SG_BarWidth + 32 self.height = SG_BarHeight + 32 self.contents = Bitmap.new(SG_BarWidth,SG_BarHeight) @loadwidth = SG_BarWidth / SG_LoadWaits @loadbar = 0 end def refresh @loadbar += @loadwidth if @loadbar > SG_BarWidth @loadbar = SG_BarWidth end self.contents.clear self.contents.fill_rect(0,0,@loadbar,SG_BarHeight,Color.new(255-@loadbar,135,185+@loadbar/5,220)) Graphics.update end end
if $sg_loaded != true # Audio.se_play("Audio/SE/139-Darkness02",90) # Optional, let's people know when game begins loading. @sg_load_background = Sprite.new @sg_load_background.bitmap = Bitmap.new('Graphics/Titles/loading') Graphics.update $sg_loaded = Window_SGLoad.new $data_actors = load_data("Data/Actors.rxdata") $sg_loaded.refresh $data_classes = load_data("Data/Classes.rxdata") $sg_loaded.refresh $data_skills = load_data("Data/Skills.rxdata") $sg_loaded.refresh $data_items = load_data("Data/Items.rxdata") $sg_loaded.refresh $data_weapons = load_data("Data/Weapons.rxdata") $sg_loaded.refresh $data_armors = load_data("Data/Armors.rxdata") $sg_loaded.refresh $data_enemies = load_data("Data/Enemies.rxdata") $sg_loaded.refresh $data_troops = load_data("Data/Troops.rxdata") $sg_loaded.refresh $data_states = load_data("Data/States.rxdata") $sg_loaded.refresh $data_animations = load_data("Data/Animations.rxdata") $sg_loaded.refresh $data_tilesets = load_data("Data/Tilesets.rxdata") $sg_loaded.refresh $data_common_events = load_data("Data/CommonEvents.rxdata") $sg_loaded.refresh $data_system = load_data("Data/System.rxdata") $sg_loaded.refresh end
#depois insira estes comandos após o begin no script MAIN.
if $sg_loaded != true && $sg_loaded != nil $sg_loaded.dispose $sg_loaded = true @sg_load_background.dispose @sg_load_background = nil end
# depois vá no scrpit do titulo (title screen) e comente (adicione # no inicio da linha) os seguintes comandos:
$data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata")
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